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Give your mediation group a name and select locations to target. added Google Ad Manager ads are served using the AdMob SDK. I just download Google Mobile Ads Unity Plugin v3.15.1 and Iron Source mediation GoogleMobileAdsIronSourceMediation-1.0.4. AdMob SDK quảng cáo trên thiết bị di động (Android) Language English Bahasa Indonesia Deutsch Español Français Português – Brasil Tiếng Việt Русский 中文 – 简体 日本語 한국어 … Sign in to your Google account when setting up Admob on the ironSource SDK Networks Setup and we’ll retrieve all the necessary parameters to run Admob’s Interstitials, Rewarded Video and Banners for you! Set up meditation according to AdFox documentation. Verified compatibility with ironSource SDK version 6.9.1. provide information about each network's use. First sign in to your AdMob account. Next, enable the Optimize feature, then enter the Secret Key  and Unity highly recommends using one of the partners listed above to ensure success, as they offer full integration guides specific to Unity. ironSource. If the adapter fails to receive an ad from ironSource, calculate eCPM for a mediation network. Once the eCPM To leverage additional mediation ad networks, integrate the adapters and follow our integration guides. or deactivate Test Ads in this module as required. Verified compatibility with ironSource SDK version 6.11.0. Verified compatibility with ironSource SDK version 6.17.0. ironSource Secret Key and Refresh Token to set up your Updated the minimum required Google Mobile Ads SDK version to 18.3.0. iOS; Android; Adobe Air; Amazon / Mediation Networks for Unity Plugin Great comparison and a quick review upon the Ironsource and Admob monetization are given in this article. Verified compatibility with ironSource SDK version 6.8.1. Verified compatibility with ironSource SDK version 6.14.0.1. ... Add the ad-network mediation addons you want included with IronSource. It provides banner, interstitial, rewarded video and offerwall advertisements from different provider platforms, including Google Admob, Unity Ads, Facebook, etc. Unity Ads integrates with most trusted mediation partners. In admob dashboard, i can see thousands of unity requests are no fill,but other network is normal. Verified compatibility with ironSource SDK version 6.15.0. , IronSource requires additional ProGuard rules to your project. 8. Your game uses Unity Ads in a mediation stack (verified compatible with AdMob, MoPub, and ironSource; see section on Compatibility, below). Next, navigate to the Mediation tab. we recommend naming the ad unit intuitively so it will be easy to recognize as the ad unit you’ll be, through the ironSource Mediation platform. We like to use ironsource for mediation and then add networks such as AdMob, Facebook, Unity, Vungle, etc. For detailed information see instructions here. app in the APPLICATIONS list and click the Edit button. Verified compatibility with ironSource SDK version 6.10.0. behalf. PENDING, so you must manually set an eCPM value for the network. Temporary Name for your app. Thread starter SMOOTSARA; Start date Mar 20, 2021; Similar threads B4A Library FirebaseAdMob - Admob ads integrated with Firebase backend B4A Tutorial AdMob Mediation (with InMobi) B4A Question Admob Mediation With IronSourc B4A Example [B4XPages] The (almost) Definitive Admob Example B4A … Verified compatibility with ironSource SDK version 7.1.0.1. Next, navigate to the Mediation tab. AdMob Mediation Integration Guide. under the following classes: Here are the codes and accompanying messages thrown by the ironSource adapter when an ad fails to load: Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. The ironSource Mediation platform supports interstitial and video ads from 14 leading ad networks, equipped with smart loading, ad placement technology and ad delivery optimization. It is a one-click build feature of Construct 3. iOS; Android; Mediated Networks. GDPR compliant. Also AdMob only allowed us to load one rewarded ad at a time, which was kind of weird since the other SDKs don't have … You will need this value for setting up your The following dependency versions were modified:com.ironsource.sdk:mediationsdk:6. I've integrated admob mediation a few days ago, but then unity’s ads are no longer filled except banner. takaaptechcommented Nov 20, 2018. adapter into your Android app. Category: Ad Mediation SDK Category; iOS Apps … For more information please refer to, Troubleshooting: I don’t see ads in my app, https://developers.google.com/oauthplayground, Log into your Admob account. you'd like to modify, click the name of that mediation group to edit it, Add the following ironSource Maven repository and implementation dependency with The required Gradle Build Tool is 3.5.4. Verified compatibility with ironSource SDK version 6.15.0.1. As of V17.0.0 (Adapter version 4.3.1 onwards), AdMob’s SDK requires publishers to add their AdMob App ID to the app’s AndroidManifest as a child of the  tag: Replace the “[ADMOB_APP_ID]” with the APP ID value you retrieved in step 3. requirements of the EU ePrivacy Directive and the General Data Protection SDK Verified compatibility with ironSource SDK version 7.1.3. The ironSource Mediation platform supports interstitial and … Next, you must add your app and set up Ad Zones in your Admob account. ironSource’s mediation platform lets publishers communicate with AdMob network, a Tag For Users under the Age of Consent in Europe (TFUA) request. no more than three Rewarded Video ads being setup is allowed for the mediation group. Select Interstitial, Rewarded Video  or Banners as your ad unit format and enter the relevant details. This package provides a purchase adapter for Unity developers that use mediated ads with Unity IAP, who wish to use IAP Promos or Personalized Placements.The adaptor allows the Unity Ads SDK to receive purchase and conversion events while in mediation. e.g. I have a crash after rewarded video ads (Thread 1: signal SIGABRT): UIApplicationMain (argc, argv, nil, [NSString stringWithUTF8String: AppControllerClassName]); Last log: objc [5106]: Cannot form weak reference to instance (0x282a1c4e0) of class GADMAdapterUnityRewardedAd. I know this because I am still able to build an APK successfully after installing it. Updated the minimum required Google Mobile Ads SDK version to 19.7.0. It also has complete advertisement management features for both IronSource and its ad mediation networks. Android Manifests must now be added separately for the ironSource Plugin and each mediation adapter. By adding the above information correctly, you will be able to take full advantage of Admob’s ad inventory and reporting data on the ironSource Mediation platform. All I have to do is download version GAM that did not have new Initialization API (see picture below). You can pretty much guess what happens in those situations. To add ironSource to the mediation configuration for your ad unit, first sign in to your AdMob account. The ad mediation … This policy reflects the Updated the minimum required Google Mobile Ads SDK version to 19.0.0. field. Navigate to My Account in your This will download all relevant artifacts, according to your choices. You can click ‘, Go to Getting Started, where you should select “, This will automatically create an API Key for you and present it, If you need to retrieve it later on, you will find the, Click the settings icon in the upper right corner. Read mediation config file from an external server of choice to allow the ad display order to be changed without uploading a new build to the store. build.gradle file: Download the latest version of the ironSource Android Next, configure a network instance for the app you added; ironSource In your Unity Development platform, go to ironSource > Integration Manager. Admob by Google. This guide instructs you step-by-step on how to set Admob live as an Ad Network on the ironSource Mediation platform. You can pretty much guess what happens in those situations. Ad unit name: we recommend naming the ad unit intuitively so it will be easy to recognize as the ad unit you’ll be. section. AdMob Supports Android Operating Systems Version 4.1 (API level 16) and up. no more than three Rewarded Video ads being setup is allowed for the mediation group. the use of device identifiers and personal data. Every other ad sources (ironsource, facebook, unity, applovin...etc) works normally as expected Replace the “[ADMOB_APP_ID]” with the APP ID value you retrieved in step 3. ublishers to add their AdMob App ID to the app’s plist as described, Alternatively, you can make this change programmatically, Not doing so results in crashes originated with AdMob’s SDK. AdMob Mediation Adapter (Facebook) AdMob Mediation Adapter (Flurry) AdMob Mediation Adapter (Fyber) AdMob Mediation Adapter (InMobi) AdMob Mediation Adapter (Leadbolt) AdMob Mediation Adapter (MoPub) AdMob Mediation Adapter (Tapjoy) AdMob Mediation Adapter (Unity) AdMob Mediation Adapter (Vungle) AdMob Mediation Adapter (ironSource) ironSource’s mediation platform lets publishers communicate AdMob Child-directed settings directly to the AdMob network. Initialize IronSource SDK once per ad unit. Apply to all networks in Mediation Next, click sign in to your ironSource account. Verified compatibility with ironSource SDK version 6.16.2. The required Gradle Build Tool is 3.5.4. documentation for more details. Select the Add Network Instance link, enter an Instance Name, and click You can learn about the support for AndroidX here. button. Sorry if … Ad network optimization takes a few days to gather data to accurately AdMob ad unit ID. Your game uses Unity IAP version 1.16 or higher. Works for Android / iOS / Windows Store without any additional setup. Select Android As of AdMob SDK 7.69.0+, AdMob are using XCFramework. Advanced Bidding: No Data: See Traditional Mediation: No Data - Initial App Launch. Now you will get your App ID and Ad Unit ID, before you exit we recommend saving these for later use. Updated the minimum required Google Mobile Ads SDK version to 18.2.0. Verified compatibility with ironSource SDK version 6.16.1. Then click Done. Updated the minimum required Google Mobile Ads SDK version to 19.5.0. click the Add App button. Verified compatibility with ironSource SDK version 7.1.2. It is almost 1 click to do it. ad units. no matter which ad network is served, check the set up ad network optimization, and how to integrate the ironSource SDK and When seeking consent, you must identify each ad network The Mobile IronSource Collection is a set of Construct 3 addons that implements IronSource advertisements with complete ad-network mediation for both Android and iOS. source. On the other hand, Google AdMob is most compared with Unity Ads, StartApp Ad Platform, Chartboost, InMobi In-App Advertising and Fyber, whereas ironSource is most compared with Unity Ads, Fyber and Chartboost. Android Updated the minimum required Google Mobile Ads SDK version to 19.3.0. - IronSource: 1.2.0 (it's dependencies that I have to down to: androidPackage spec="com.google.ads.mediation:ironsource:6.8.4.1", that will not pull androidx libraries. Mediation Networks for Unity. You need to add Unity Ads to the mediation configuration for your ad unit. This guide instructs you step-by-step on how to set Admob live as an Ad Network on the ironSource Mediation platform. See ironSource's managing supports in the appropriate Live tabs. Refresh Token obtained in previous section to set up ANO for ironSource. Once your app information is displayed, Sign up for the Google Developers newsletter, IronSource's Android SDK Integration guide. Then click Done. ironSource can only load 1 ad per ironSource instance ID. Enter the Device Name and Advertising ID (from the previous step). Navigate to the Ad Units & Placements page from the left nav, select your Android Question Integrating ironSource with Admob Mediation. AdMob Supports Android Operating Systems Version 4.1 (API level 16) and up. Third-party mediation AdMob. For more information please refer to AdMob’s guide. Done! Uncheck the box labeled, Grant your project access to your AdMob data, You should then receive the Authorization Code from Step 1 and will be able to click the, Once you have all of these parameters, log in to your, Next, select the app on which you’d like to run, Select Admob from the Setup list of Ad Networks and click on the tool, Verify your integration with the Reporting API; this column will check your integration through the Reporting API and return three possible responses: Verified, Failed and No Response. Use the following syntax, to set AdMob setTagForChildDirectedTreatment with the parameter “True”: Select Mobile App, enter the Google Play URL of I'm using Unity 2019.3.0f6 GoogleMobileAds tried both v4.2.1 and v5.0.1 Tapjoy mediation plugin v2.4.1. that you do so prior to requesting ads via the Google Mobile Ads SDK. For detailed information see instructions, ublishers to add their AdMob App ID to the app’s AndroidManifest as a child of the. You can find integration guides and SDK adapters for the following widely used mediation partners below: MoPub; AdMob; IronSource; Fyber; Frequently asked questions Does Unity Ads integrate with all mediation vendors? Serving Admob’s ads through the ironSource Mediation platform has never been this easy. Import package admob-mobileads-mediation-.unitypackage from folder third-party-networks-mediation. AdMob SDK de anuncios para móviles (Android) Language English Bahasa Indonesia Deutsch Español Français Português – Brasil Русский 中文 – 简体 日本語 한국어 ironSource. Verified compatibility with ironSource SDK version 6.12.0. Not only are there two different platforms to deal with and therefore two SDKs, two adapters, and so on, but many things that are simple on Android and iOS, like passing mediation. This guide is intended for publishers who want to use the Google Mobile Ads SDK diğer türlü mesela ben ironsource reklamlarını neden yayınlayım, admob, facebook audience, unity ads gibi seçenekler varken. Next, select the app on which you’d like to run ironSource’s Mediation with Admob. Select Admob from the Setup list of Ad Networks and click on the tool Define icon. Then insert the App ID and ‘Ad Unit ID‘ under Interstitial, Rewarded Video or Banner Settings. Set your ad unit of choice status to Active. This is the refresh token the client application already received. AdMob also offers a powerful ad mediation solution that integrates with 24 ad networks including many of the top mobile ad networks. for more information. Replace the “GADApplicationIdentifier” value with the APP ID value you retrieve in step 3. Verified compatibility with ironSource SDK version 6.9.0. Integrating ironSource with Mediation Step 1: Set up ironSource. and add it to your project. Then select pass the user's consent choice to such networks automatically. true Currently supported advertisers. The unique ID assigned to your app’s ad unit on Admob’s dashboard. /ironSource Mobile / Unity Unity. We recommend to adjust the time zone of your AdMob’s account to UTC to align with the ironSource dashboard. amount and reward type. Navigate to the MONETIZE tab and click the Testing button. Before integration, all ads were working fine. In the docs it mentions setting SetAdvertiserTrackingEnabled in step 9. Verified compatibility with ironSource SDK version 7.0.0. AdMob does not allow to set up more than 3 ad zones of the same Ad Type in the same setup. a consent API. Verified compatibility with ironSource SDK version 7.0.3.1. Verified compatibility with ironSource SDK version 7.1.5. ironSource requires an Activity context to initialize their SDK. You are now all set to deliver Admob Ads within your application! Alternatively, you can make this change programmatically. Updated the minimum required Google Mobile Ads SDK version to 20.0.0. There are a few pieces of data from your AdMob account which need to be inserted into your ironSource Network Setup Module in order for AdMob to work correctly in connection with ironSource: Once you obtain this information, you must configure Admob’s Parameters in your ironSource Account. If you're an AdMob publisher building with Unity, you know that putting AdMob mediation to work in Unity apps can be tricky. go to ‘Apps’ tab on the left side bar on Admob’s platform and click on ‘Ad Units’. Verified compatibility with ironSource SDK version 6.18.0. Typically, there is no bidding token in this case because the … DotNek Software Development. Verified compatibility with ironSource SDK version 6.7.9.1. Select the latest version, download the IronSource adapter's .aar file, and add it to your project. To add ironSource to the mediation configuration for your AdMob ad unit … Press Force Resolver and the resolve conflict with info: Some conflicting dependencies were found. consents obtained from, users in the European Economic Area (EEA) regarding as platform and click Add App. In Mediation Test Suite: Adapter Initialization Status shows Not Ready SDK Found v12.4.2 Adapter Found v12.4.2.0 Placement Name and SDK Key Found. If you already have the latest version of the adapters, the action button will be changed to “Updated”, and will be disabled. Verified compatibility with ironSource SDK version 7.0.4.1. Fixed ironSource adapter to remove it's lock on an instance ID. It covers how to add ironSource to an ad unit's mediation configuration, how to through the ironSource Mediation platform. Then click Save. This feature is enabled using ironSource SDK 6.14.0+, AdMob Unity Adapter 4.3.12+. Refresh Token. IronSource limits you to creating a maximum number of Instance IDs. If you don't apply this setting, the ironSource adapter passes back the reward Updated the minimum required Google Mobile Ads SDK version to 19.8.0. Verified compatibility with ironSource SDK version 6.7.8. to load and display ads from ironSource through IronSource's Android SDK Integration guide Updated the minimum required Google Mobile Ads SDK version to 18.1.1. Select the ad formats your app In the meantime, the ANO status will be This is a unique identifier for your Admob account, which allows ironSource Mediation Platform to import performance data from your Admob account to use in reporting & optimization. If you already have the latest version of the adapters, the, To apply your changes, make sure you use the “Resolve” process. Get the Block ID in the Yandex Partner interface for each Ad Unit created in AdMob. A modal will appear where you can either search for your app, add your app manually or simply select an existing app to monetize. As of V7.42.0 (Adapter version 4.3.3 onwards), AdMob’s SDK requires publishers to add their AdMob App ID to the app’s plist as described here. You can activate Download the adapters and follow the Ad Network Integration Guides to access premium ad inventory through our Mediation platform. The ironSource Adapters expedite the implementation of multiple ad networks in your app. An adapter contains the SDK of a specific ad network as well as the code needed to operate the ad network. If you have an existing mediation … Verified compatibility with ironSource SDK version 6.16.0. Next, navigate to the Mediation tab. This guide is intended for publishers who want to integrate InMobi as a demand source on third party mediation platforms like Mopub, Google, Ironsource, Max, etc. To add your application to the ironSource dashboard, click the New App Hi! Step 2: Configure mediation settings for your AdMob ad unit. Use the following syntax, to set setTagForUnderAgeOfConsent with “True”: Use the following syntax, to set setTagForUnderAgeOfConsent with “False”: The ironSource SDK provides an easy way to verify that your mediation integration was completed successfully. ResponseInfo.getAdapterResponse() For details, see the Google Developers Site Policies. Add Ad Units. To create a new mediation group, select Create Mediation Group. You can integrate Banner, Interstitial, Native and Video ad formats (supported by InMobi) on the below mediation platforms. MoPub (iOS) MoPub (Android) AdMob (iOS) AdMob (Android) InMobi Mediation. Regulation (GDPR). To verify your ironSource and additional Ad Networks’ integration, follow this document. Once you’ve completed SDK integration, you can download AdMob Adapter, using the Unity Integration Manager. following capabilities: Sign up and Under the Google EU User Consent Admob will then be enabled in the Available Ad Networks table. Next, select the app on which you’d like to run ironSource’s Mediation with Admob. Select Admob from the Setup list of Ad Networks and click on the tool Define icon. Then insert the ‘ App ID’ and ‘Ad Unit ID‘ under Interstitial, Rewarded Video or Banner Settings. Google currently is unable to The newly added test device is listed under TEST DEVICES. If your app is not available, select Take note of your Secret Key and Platform support: iOS, Android, Unity, Adobe. Navigate to the IronSource adapter artifacts on Google's Maven Repository. If you receive an error saying you are not able to create more Instance IDs, If you want to support rewarded interstitial ads, select the. Adcolony; Facebook; Partner Platforms (Unity and Cocos2d-x) Cocos2d-x; Unity; API Integration Guidelines. Verified compatibility with ironSource SDK version 6.7.9. iOS Our mediation solution is a new monetization tool that enhances user experience, offers better control on ad performance and significantly increases revenue! Updated adapter to support new open-beta Rewarded API. ironSource publisher dashboard Updated the minimum required Google Mobile Ads SDK version to 19.0.1. I am implementing IronSource Facebook Audience Network mediation for a Unity game. Verified compatibility with ironSource SDK version 6.8.4. call the corresponding ironSource methods as follows: If you shrink, obfuscate, and optimize your app Verified compatibility with ironSource SDK version 6.7.11. Associate this mediation group with one or more of your existing AdMob Verified compatibility with ironSource SDK version 7.0.1.1. I've tried to raise and lower traget ecpm, to optimize the priority of unity, and checked the game id, placements id and others, but still no fill. If you choose to call this method, it is recommended Java is a registered trademark of Oracle and/or its affiliates. Alternatively, you can make this change programmatically. AdMob ad unit ID. the latest version of the ironSource SDK and adapter in the app-level The Mobile IronSource Collection is a set of Construct 3 addons that implements IronSource advertisements with complete ad-network mediation for both Android and iOS. Added descriptive error codes and reasons for adapter load/show failures. Import unity package of the desired third-party network. Appodeal is one of the most powerful and … If you are using CocoaPods for your AdMob integration, make sure you have CocoaPods Version 1.9.0+. If you have an existing mediation group Like Admob, Facebook Audience Network, Unity Ads, etc. Added event and callback that reports when end user clicks on the Rewarded Video ad Removed AndroidManifest.xml files from ironSource Unity Plugin to support updates in Unity version 5.5. If you're an AdMob publisher building with Unity, you know that putting AdMob mediation to work in Unity apps can be tricky. App Not Live in the Application Store and provide a Added option to pass activity to IronSource SDK in. Promo mediation adaptor Overview. On Android, networks known to not initialize due to Context restrictions are Unity Ads, and ironSource. Not doing so results in crashes originated with AdMob’s SDK. Verified compatibility with ironSource SDK version 7.1.4. publishers can check the underlying error from the ad response using the New Test Device button. The section below shows you how to enable or disable personalized ads for consent ironSource server parameters configured in the AdMob UI are missing/invalid. Verified compatibility with ironSource SDK version 6.13.0.1. That, of course, is biased and not fully transparent. can be calculated, ANO will automatically start updating the eCPM on your The AdMob mediation adapter for ironSource has the Verified compatibility with ironSource SDK version 6.7.12. interstitial ad was loaded first. For example, ironSource is both an ad network and an ad mediation platform. In SDK version 6.7.9, ironSource Updated the minimum required Google Mobile Ads SDK version to 19.6.0. Total ad networks supported: 13. groups box. To add ironSource to the mediation configuration for your ad unit, first sign in added. Supported platforms: iOS, Android, Unity . Verified compatibility with ironSource SDK version 6.14.0. Then enter an eCPM value and click Continue. AdMob SDK de anuncios para móviles (Android) Language English Bahasa Indonesia Deutsch Español Français Português – Brasil Русский 中文 – 简体 日本語 한국어 your app, and click Import App Info. Policy, you must ensure that certain disclosures are given to, and Admob mediation is commonly cited as one of the best ad mediation tools for beginners due to its ease of setup and access to a wide variety of demand sources. Override the onPause() and onResume() methods in each of your activities to mediation sistemlerinin bu işten kazancı ise bu sayede kendi reklam ağları için yayıncı bulabiliyorlar. Found that ironsource sdk is way easier to integrate into Unity project than the AdMob one and it also sets up the network required integrations. If you want to enable optimization for a network, ensure it supports optimization and remember to provide the required credentials and authorization if they're requested. Replace the “GADApplicationIdentifier” value with the APP ID value you retrieve in step 3. then click the API tab. This feature is enabled using ironSource SDK 6.14.0+, AdMob Unity Adapter 4.3.12+. you selected as shown below: In the Ad Sources card, select Add Ad Network. here. to your clipboard. To enable test ads on ironSource, run your ads integrated app and check the logs Updated the minimum required Google Mobile Ads SDK version to 19.2.0. ironSource’s mediation platform lets publishers communicate AdMob Child-directed settings directly to the AdMob network. supports multiple network instances for rewarded and interstitial ads. Integrate Unity Ads as specified by your mediation partner, but initialize the SDK with the adapter’s new method signature: public static void Initialize (IStoreListener listener, … Verified compatibility with ironSource SDK version 7.1.0.2. Added support for rewarded interstitial ads. Can't build APK in Unity after trying to integrate AdMob (IronSource) Integrating the IronSource plugin (v7.0.4.1) doesn't cause any issues. on the ironSource SDK. In addition to the App Key and Instance ID, you'll also need your Verified compatibility with ironSource SDK version 7.0.2. In the settings for your rewarded ad unit, provide values for the reward 3 minute(s) read. Google AdMob is rated 0.0, while ironSource is rated 0.0. It provides banner, interstitial, rewarded video and offerwall advertisements from different provider platforms, including Google Admob, Unity Ads, Facebook, etc. Like the ad-network, Admob’s mediation is better for banners and interstitials and not as good for rewarded video. This will ensure accurate reporting. Updated the minimum required Google Mobile Ads SDK version to 19.4.0. If you're an AdMob publisher building with Unity, you know that putting AdMob mediation to work in Unity apps can be tricky. Not only are there two different platforms to deal with (and therefore two SDKs, two adapters, and so on), but many things that are simple on Android and iOS, like passing mediation extras, are tricky to do from C#. The ad mediation platform gives priority to its own ad network. Consult Save. For example, ironSource is both an ad network and an ad mediation platform. specified in the ironSource dashboard when creating the placement. The ad networks listed below are available for use as ad sources in mediation groups. Added support to request multiple interstitial ads. Integrate AdMob. To apply your changes, make sure you use the “Resolve” process. Once the instance is created, the Instance ID is listed in the Instance Id When this happens, that network skips initializing when MoPub initializes on app launches, but will be initialized at the time of the ad request. Verified compatibility with ironSource SDK version 6.7.10. Updated the minimum required Google Mobile Ads SDK version to 17.2.0. ama bu altyapıyı sağladıkları için kullanıyorum ve onların reklamları da yayınlanıyor haliyle arada, kazançları da bu yani.

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